Console
These are the known console commands for UnrealEd. They are not case sensitive.
Command | Description |
---|---|
ACTOR ADD CLASS=(CLASS) |
Add actor of class (e.g.: CLASS=Lamp1). |
ACTOR ALIGN |
Aligns the vertices of the selected brushes to the grid. |
ACTOR APPLYTRANSFORM |
Applies the transform permanently to selected brushes. |
ACTOR CLIP Z |
In wireframe view it culls brushes that are after a certain distance. |
ACTOR DELETE |
Deletes any and all currently selected actors. |
ACTOR DUPLICATE |
Duplicates currently selected actor. |
ACTOR HIDE SELECTED |
Hides the currently selected actors/brushes. |
ACTOR HIDE UNSELECTED |
Hides any actors/brushes that are not currently selected. |
ACTOR KEYFRAME NUM=# |
Set the current actor to key frame number. |
ACTOR MIRROR X |
Mirrors the selected actor about the X axis. |
ACTOR MIRROR Y |
Mirrors the selected actor about the Y axis. |
ACTOR MIRROR Z |
Mirrors the selected actor about the Z axis. |
ACTOR REPLACE BRUSH |
Replace selected brush with the builder brush. |
ACTOR REPLACE CLASS=(CLASS) |
Replace selected actor with actor of class (eg: CLASS=Lamp1). |
ACTOR RESET ALL |
Resets the location, pivot, rotation and scale of the selection. |
ACTOR RESET LOCATION |
Resets the selected brush's location. |
ACTOR RESET PIVOT |
Resets the selected brush's pivot. |
ACTOR RESET ROTATION |
Resets the selected brush's rotation. |
ACTOR RESET SCALE |
Resets the selected brush's scale. |
ACTOR SELECT ALL |
Selects all brushes/actors within the map. |
ACTOR SELECT DELETED |
??? |
ACTOR SELECT INSIDE |
Selects all brushes/actors within the builder brush. |
ACTOR SELECT INVERT |
Inverts the state of selected to unselected or vise versa. |
ACTOR SELECT NONE |
Deselect the selected actors. |
ACTOR SELECT OFCLASS CLASS=(CLASS) |
Selects all actors of a class. |
ACTOR SELECT OFSUBCLASS CLASS=(CLASS) |
Selects all actors of a class or subclasses. |
ACTOR UNHIDE ALL |
Shows all actors/brushes that may have been hidden. |
BRUSH ADDMOVER |
Creates a mover brush from red builder brush. |
BRUSH ADD |
Creates an additive brush. |
BRUSH APPLYTRANSFORM |
Transform the selected brush permanently. |
BRUSH FROM DEINTERSECTION |
Creates new brush from the deintersection operation. |
BRUSH FROM INTERSECTION |
Creates new brush from the intersection operation. |
BRUSH SUBTRACT |
Creates a subtractive brush. |
BRUSHCLIP DELETE |
Deletes the verticies used to perform brush clipping operation. |
BRUSHCLIP FLIP |
Flips selection arrow denoting what side of brush to clip. |
BRUSHCLIP SPLIT |
Splits the selected brush along the clipping plane. |
BRUSHCLIP |
Performs the clipping operation on the selected brush. |
BSP REBUILD (LAME/GOOD/OPTIMAL) (BALANCE=0-100) (LIGHTS) (MAPS) (REJECT) |
Rebuild BSP with default settings or custom settings in brackets. |
CAMERA ALIGN |
Aligns the camera on the currently selected actors/ brushes. |
CAMERA CLOSE FREE/(VIEWPORT) |
Closes all free viewports, or a viewport by a given name. |
CAMERA HIDESTANDARD |
Hides all standard viewports. |
CAMERA OPEN |
Opens a new floating 3D viewport. |
CAMERA UPDATE |
Updates viewport. |
CLASS LOAD FILE=(FILENAME) |
Load class from file |
CLASS NEW |
Create new class. |
CLASS SPEW ALL/(CLASS) |
Exports all scripts, or the scripts of a named class, to your game folder. |
DELETE |
Deletes selected actors/brushes. |
DUPLICATE |
Duplicates selected actors/brushes. |
EDCALLBACK SURFPROPS |
Bring up the surface properties of selected poly. |
EDIT COPY |
Copies selected actors/brushes. |
EDIT CUT |
Cuts selected actors/brushes. |
EDIT PASTE |
Pastes selected actors/brushes. |
JUMPTO X,Y,Z |
Puts all viewports centered on entered coordinates. |
LEVEL LINKS |
Update teleporter links. |
LEVEL REDRAW |
Redraws the level views updating any changes. |
LEVEL VALIDATE |
Validate the level, find errors. |
LIGHT APPLY |
Applies lights in your level. |
LSTATS |
Displays lighting stats. |
MAP BRUSH GET |
Copy selected brush to red builder brush. |
MAP BRUSH PUT |
Move selected brush to builder brush location and take on shape of builder brush. |
MAP NEW |
Start new map. |
MAP REBUILD |
Rebuild map (geometry/bsp). |
MAP SELECT ADDS |
Selects all additive brushes in the map. |
MAP SELECT FIRST |
Select the first created brush in the level. |
MAP SELECT LAST |
Select the last created brush in the level. |
MAP SELECT NONSOLIDS |
Selects all nonsolid brushes in the map. |
MAP SELECT SEMISOLIDS |
Elects all semisolid brushes in the map. |
MAP SELECT SUBTRACTS |
Selects all subtractive brushes in the map. |
MAP SENDTO FIRST |
Send selected brush to the beginning of the bulding process. |
MAP SENDTO LAST |
Send selected brush to the end of the building process. |
MAP [LOAD/SAVE/IMPORT/EXPORT] FILE=(FILENAME) |
Executes the load, save and import commands with the given filename. |
MODE BRUSHCLIP |
Puts editor in brush clipping mode. |
MODE BRUSHROTATE |
Puts editor in brush rotate mode. |
MODE BRUSHSCALE |
Puts editor in brush scaling mode. |
MODE BRUSHSHEER |
Puts editor in brush sheer? mode. |
MODE BRUSHSNAP |
Scales a brush while snapping vertices to the grid. |
MODE BRUSHSTRETCH |
Puts editor in brush stretching mode. |
MODE CAMERAMOVE |
Puts editor in camera moving mode. |
MODE CAMERAZOOM |
Puts editor in camera zoom mode. |
MODE FACEDRAG |
Puts editor in face drag mode. |
MODE GRID=[1,0] |
Turns snap to grid on or off. |
MODE ROTGRID=[1,0] |
Turns rotational grid on or off. |
MODE SNAPDIST=# |
Distance of vertex to grid intersection before snapping to it. |
MODE SNAPVERTEX=[1,0] |
Turns vertex snap on or off. |
MODE SPEED=[1,2,3] |
Sets the movement speed. |
MODE TEXTURELOCK=[1,0] |
Turns texture lock on or off. If texture lock is on then textures will not be reset on brushes that are vertex manipulated. |
MODE TEXTUREPAN |
Puts editor in texture pan mode. |
MODE TEXTUREROTATE |
Puts editor in texture rotate mode. |
MODE TEXTURESCALE |
Puts editor in texture scaling mode. |
OBJ EXPORT PACKAGE=(NAME) TYPE=(EXPORTER) NAME=(OBJECTNAME) FILE=(FILE) |
Exports an object, TYPE=OBJECT exports to T3D. |
OBJ LOAD PACKAGE=(NAME) FILE=(FILE) |
Loads a given package from a specified file. See Embedding Code. |
OBJ RENAME OLDPACKAGE= OLDGROUP= OLDNAME= NEWPACKAGE= NEWGROUP= NEWNAME= |
Rename/move object. |
OBJ SAVEPACKAGE PACKAGE=(NAME) FILE=(FILE) WARN=? |
Saves a given package to a specified file. |
PATHS BUILD HIGHOPT |
Auto create pathnode network, opt=2. |
PATHS BUILD LOWOPT |
Auto create pathnode network, opt=0. |
PATHS BUILD |
Auto create pathnode network, opt=1. |
PATHS DEFINE |
Create reachspecs. |
PATHS HIDE |
Hide pathnodes. |
PATHS REMOVE |
Remove all pathnodes. |
PATHS SHOW |
Show pathnodes. |
PATHS UNDEFINE |
Remove all reachspecs. |
PIVOT HERE |
Places a pivot a the previously selected grid point. |
PIVOT SNAPPED |
Snaps pivot to grid. |
POLY DEFAULT TEXTURE=(PACKAGE.GROUP.TEXTURE) |
Sets the default texture in the texture browser. |
POLY SELECT ADJACENT ALL |
Selects all adjacent polys. |
POLY SELECT ADJACENT CEILINGS |
Selects all adjacent ceiling polys. |
POLY SELECT ADJACENT COPLANARS |
Selects all adjacent coplaner polys. |
POLY SELECT ADJACENT FLOORS |
Selects all adjacent floor polys. |
POLY SELECT ADJACENT SLANTS |
Selects all adjacent polys on the same slant. |
POLY SELECT ADJACENT WALLS |
Selects all adjacent wall polys. |
POLY SELECT ALL |
Selects all polys in the map. |
POLY SELECT MATCHING TEXTURE |
Selects all matching surfaces that share the same applied texture. |
POLY SELECT MEMORY |
Selects any polys that have been remembered in memory. |
POLY SELECT NONE |
Deselect any currently selected poly. |
POLY SELECT REVERSE |
Inverts the state of selected to unselected or vice versa. |
POLY SELECT ZONE |
Selects all polys in the current zone. |
POLY SET TEXTURE=(PACKAGE.GROUP.TEXTURE) |
Sets the poly to the given texture. |
POLY SETTEXTURE |
Sets the poly to the current selected texture. |
POLY TEXALIGN FLOOR |
Aligns the textures to the floor plane. |
POLY TEXALIGN ONETILE |
Aligns textures to one tile fitting. |
POLY TEXALIGN WALLCOLUMN |
Aligns texture to wall column. |
POLY TEXALIGN WALLDIR |
Aligns the textures to the wall plane. |
POLY TEXALIGN WALLPAN |
Pans out the textures on the wall plane. |
POLY TEXINFO |
Displays information about the texture like scaling multipliers. |
POLY TEXMULT U=# V=# |
??? |
POLY TEXPAN U=# V=# |
Pans textures along the U and V axis by the supplied number of units. |
POLY TEXSCALE U=# V=# UV=# VU=# |
Scales the texture by numbers entered for U and V and skews the texture for numbers entered for UV and VU. |
SELECT NONE |
Deselect any and all selected actors. |
SETCURRENTCLASS CLASS=(CLASS) |
Set the current class. |
SHOWINV |
Toggle the showing of inventory spots. |
TEXTURE APPLYDETAIL |
Apply the "current detail texture" to the texture selected in the texture browser. |
TEXTURE BATCHAPPLY DETAIL=(DetailTextureName|None) PREFIX=(TextureNameMatchingPrefix) OVERRIDE=(TRUE/FALSE) |
Search through all texture packages optionally searching for matches against the "TextureNameMatchingPrefix" for all textures found, apply DetailTextureName as the new detail texture. If a detail texture already exists and OVERRIDE=FALSE, then skip the texture. |
TEXTURE CLEAR ??? |
Removes all dynamic texture sources. |
TEXTURE CLEARDETAIL |
Clear the current detail texture. |
TEXTURE CULL |
Remove texture references on all non-visible surfaces. |
TEXTURE REPLACEDETAIL |
Search through all texture packages for occurrences of detail textures that match the texture currently selected in the texture browser. If a match is found, replace the texture's detail texture with the "current detail texture. |
TEXTURE SCALE DELTA=# |
???. |
TEXTURE SETDETAIL |
Set the "current detail texture" to the current the texture browser selection. |
TRANSACTION REDO |
Redo previous action. |
TRANSACTION UNDO |
Undo previous action. |