Actor Extensions
These are extensions to some existing actor types that will make working with them a lot simpler
Files
CarcassExtended.uc
Download
CarcassProxy.uc
Download
HumanExtended.uc
Download
MissionScriptExtended.uc
Download
MissionScriptTrigger.uc
Download
ScriptedPawnExtended.uc
Download
Features
Carcass
- One CarcassType to rule them all. Automatically matches the mesh and textures of the Pawn.
- Depends on a CarcassProxy to keep mesh and textures in memory when the player picks it up.
Human
- Several handy functions implemented as console commands
- Change outfits
- Automatically teleports required pawns into view when a conversation is started
- Crash prevention by declaring functions that sometimes get called outside the states they exist in
- Ability to mute music temporarily
- Function for clearing inventory
- Fixed GetWallMaterial function
MissionScript
- Several convenience functions for manipulating actors
- In combination with MissionScriptTrigger can be used to script events rather than use LogicTriggers and Dispatchers
ScriptedPawn
- Explode on death flag
- Change outfits
- Improved patrolling
- Persistent following
- Crash prevention by declaring functions that sometimes get called outside the states they exist in