Log: Log file open, 07/10/23 15:39:30
Init: Name subsystem initialized
Init: Version: 469
Init: Revision: c (Release)
Init: Compiled: Oct 29 2022 10:10:27
Init: Command line: 
Init: Base directory: D:\Games\UED22_Lite\UED22\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Log: Bound to Render.dll
Init: Object subsystem initialized
Log: Cd Path: 
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Log: Enabling Data Executing Prevention
Init: Computer: 5950X
Init: User: ROGX570
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: CPU Page size=4096, Processors=32
Init: CPU Detected: AMD Ryzen 9 5950X 16-Core Processor             (AuthenticAMD)
Init: CPU Features: INVARIANT_TSC CMov FPU RDTSC PAE MMX SSE SSE2 SSE3 SSSE3 SSE4_1 SSE4_2 AVX AVX2
Init: Timer Frequency=3400.002720 MHz - Timing Source = RDTSC
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Init: Loading EditPackage Core...
Init: Loading EditPackage Engine...
Init: Loading EditPackage Editor...
Init: Loading EditPackage UWindow...
Init: Loading EditPackage Fire...
Log: Bound to Fire.dll
Init: Loading EditPackage IpDrv...
Log: Bound to IpDrv.dll
Init: Loading EditPackage Extension...
Init: Loading EditPackage UWeb...
Log: Bound to UWeb.dll
Init: Loading EditPackage UBrowser...
Init: Loading EditPackage DeusExUI...
Init: Loading EditPackage ConSys...
Init: Loading EditPackage DeusExConversations...
Init: Loading EditPackage DeusExSounds...
Init: Loading EditPackage DeusExItems...
Init: Loading EditPackage DeusExDeco...
Init: Loading EditPackage DeusExCharacters...
Init: Loading EditPackage DeusEx...
Init: Loading EditPackage ConSys...
Init: Loading EditPackage DavesBrushBuilders...
Init: Loading EditPackage FrameBuilder...
Init: Loading EditPackage RahnemBrushBuilders...
Init: Loading EditPackage ExtendedBuilders...
Init: Loading EditPackage TarquinBrushBuilders...
Init: Loading EditPackage UnrealEdEx...
Init: Loading EditPackage CaroneElevatorSet...
Init: Loading EditPackage TarquinExtrudeBuilder...
Log: Bound to WinDrv.dll
Init: Enhanced Pointer Precision Disabled
Init: Initializing DirectDraw
Init: DirectDraw drivers detected:
Init:    display (Первичный видеодрайвер)
Init: DirectDraw: Enumerated Display Modes:
Init: DirectDraw: Mode 640x480x32
Init: DirectDraw: Mode 720x480x32
Init: DirectDraw: Mode 720x576x32
Init: DirectDraw: Mode 800x600x32
Init: DirectDraw: Mode 1024x768x32
Init: DirectDraw: Mode 1152x864x32
Init: DirectDraw: Mode 1176x664x32
Init: DirectDraw: Mode 1280x720x32
Init: DirectDraw: Mode 1280x768x32
Init: DirectDraw: Mode 1280x800x32
Init: DirectDraw: Mode 1280x960x32
Init: DirectDraw: Mode 1280x1024x32
Init: DirectDraw: Mode 1360x768x32
Init: DirectDraw: Mode 1366x768x32
Init: DirectDraw: Mode 1440x1080x32
Init: DirectDraw: Mode 1600x900x32
Init: DirectDraw: Mode 1600x1024x32
Init: DirectDraw: Mode 1600x1200x32
Init: DirectDraw: Mode 1680x1050x32
Init: DirectDraw: Mode 1920x1080x32
Init: DirectDraw: Mode 1920x1200x32
Init: DirectDraw: Mode 1920x1440x32
Init: DirectDraw: Mode 2560x1440x32
Init: DirectDraw: Mode 1280x1440x32
Init: DirectDraw: Mode 1440x900x32
Init: DirectDraw initialized successfully
Init: Client initialized
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Constructing brush builder CubeBuilder
Init: Constructing brush builder SheetBuilder
Init: Constructing brush builder CylinderBuilder
Init: Constructing brush builder ConeBuilder
Init: Constructing brush builder TetrahedronBuilder
Init: Constructing brush builder CurvedStairBuilder
Init: Constructing brush builder SpiralStairBuilder
Init: Constructing brush builder LinearStairBuilder
Init: Constructing brush builder TerrainBuilder
Init: Constructing brush builder VolumetricBuilder
Init: Constructing brush builder PlatonicsBuilder
Init: Constructing brush builder FrameBuilder
Init: Constructing brush builder LandscapeBuilder
Init: Constructing brush builder ExtParallelepiped
Init: Constructing brush builder ExtWave
Init: Constructing brush builder TarquinSpiralStairBuilder
Init: Constructing brush builder TarquinTorusBuilder
Init: Constructing brush builder TarquinCylinderBuilder
Init: Constructing brush builder TarquinPanoramaBuilder
Init: Constructing brush builder UnrealExTunnel
Init: Constructing brush builder UnrealExTerrain
Init: Constructing brush builder UnrealExCylinderSheet
Init: Constructing brush builder TarquinExtrudeBuilder
Init: Editor engine initialized
Log: Startup time: 0.392788 seconds
Log: Testing supported renderers for level Viewports
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Log: Transient.WindowsClient0.U2Viewport0.SoftwareRenderDevice0 is a legacy render device.
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Log: Transient.WindowsClient0.U2Viewport1.SoftwareRenderDevice1 is a legacy render device.
Init: Input system initialized for U2Viewport2
Log: Opened viewport
Log: Bound to XOpenGLDrv.dll
Init: XOpenGL: Successfully initialized.
Init: XOpenGL: DesiredColorBits: 32
Init: XOpenGL: DesiredDepthBits: 24
DevGraphics: XOpenGL: Setting PixelFormat: 9
Init: GL_VENDOR     : NVIDIA Corporation
Init: GL_RENDERER   : NVIDIA GeForce RTX 3070/PCIe/SSE2
Init: GL_VERSION    : 4.6.0 NVIDIA 531.61
Init: GL_SHADING_LANGUAGE_VERSION    : 4.60 NVIDIA
Init: OpenGL 4.6 context initialized!
DevGraphics: XOpenGL: GL_ARB_bindless_texture found. UseBindlessTextures enabled.
DevGraphics: XOpenGL: GL_ARB_shader_draw_parameters and GL_ARB_shader_storage_buffer_object found. UseShaderDrawParameters enabled.
DevGraphics: XOpenGL: GL_ARB_cull_distance / GL_EXT_clip_cull_distance found.
DevGraphics: XOpenGL: GL_NVX_gpu_memory_info found.
DevGraphics: XOpenGL: WGL_EXT_swap_control found.
DevGraphics: XOpenGL: WGL_EXT_swap_control_tear found.
DevGraphics: XOpenGL: MaxTextureImageUnits: 32
DevGraphics: XOpenGL: MaxVertexTextureImageUnits: 32
DevGraphics: XOpenGL: MaxImageUnits: 8
DevGraphics: XOpenGL: MaxCombinedTextureImageUnits: 192
DevGraphics: XOpenGL: MaxElementsVertices: 1048576
DevGraphics: XOpenGL: MaxUniformBufferBindings: 84
DevGraphics: XOpenGL: MaxDualSourceDrawBuffers: 1
DevGraphics: XOpenGL: MaxTextureSize: 32768
DevGraphics: XOpenGL: MaxAnisotropy = (4.000000/16.000000)
DevGraphics: XOpenGL: GL_NUM_EXTENSIONS found: 402
DevGraphics: XOpenGL: GL_MAX_CLIP_DISTANCES found: 8
DevGraphics: XOpenGL: MaxUniformBlockSize: 65536
DevGraphics: XOpenGL: Flush
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) LineFlags in DrawSimple
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) TexCoords in DrawTile
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) TexNum in DrawTile
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture6 in DrawComplexSinglePass
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture7 in DrawComplexSinglePass
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) TexNum in DrawGouraud
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture4 in DrawGouraud
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture5 in DrawGouraud
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture6 in DrawGouraud
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture7 in DrawGouraud
DevGraphics: Mapping Buffers
DevAudio: Galaxy SetViewport: U2Viewport2
Init: Input system initialized for U2Viewport3
Log: Opened viewport
Log: Transient.WindowsClient0.U2Viewport3.SoftwareRenderDevice2 is a legacy render device.
Init: Input system initialized for MeshBrowser
Log: Opened viewport
Log: Transient.WindowsClient0.MeshBrowser.SoftwareRenderDevice3 is a legacy render device.
Log: 4.00 582.00 696.00 287.00
Log: 4.00 582.00 696.00 287.00
Log: 4.00 582.00 696.00 287.00
Init: Input system initialized for TextureBrowser
Log: Opened viewport
Log: Transient.WindowsClient0.TextureBrowser.SoftwareRenderDevice4 is a legacy render device.
Log: WCodeFrame::OpenWindow - Creating Window - W: 384, H: 512
Log: WCodeFrame::OnCreate - Moving Window - X: 157, Y: 205, W: 1099, H: 829
Log: Closed viewport
Log: Closed viewport
DevAudio: Galaxy SetViewport: NULL
Exit: XOpenGL: Exit
DevGraphics: UnMapping Buffers
Log: Closed viewport
Log: Closed viewport
Log: Missing name
Log: Closed viewport
Log: Missing name
Log: Closed viewport
Log: Missing name
Log: Missing name
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Collecting garbage
Log: Purging garbage
Log: Unbound to Editor.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Log: Unbound to Window.dll
Log: Unbound to Render.dll
Log: Unloading: Package Editor
Log: Unloading: Package Core
Log: Unloading: Package Engine
Exit: Editor shut down
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
Exit: Galaxy shut down
Exit: Transaction tracking system shut down
Log: Unloading: Package UWindow
Log: Unbound to Fire.dll
Log: Unloading: Package Fire
Log: Unbound to IpDrv.dll
Log: Unloading: Package IpDrv
Log: Unloading: Package Extension
Log: Unbound to UWeb.dll
Log: Unloading: Package UWeb
Log: Unloading: Package UBrowser
Log: Unloading: Package DeusExUI
Log: Unloading: Package ConSys
Log: Unloading: Package DeusExConversations
Log: Unloading: Package DeusExSounds
Log: Unloading: Package DeusExItems
Log: Unloading: Package Effects
Log: Unloading: Package DeusExDeco
Log: Unloading: Package DeusExCharacters
Log: Unloading: Package DeusEx
Log: Unloading: Package Ambient
Log: Unloading: Package DavesBrushBuilders
Log: Unloading: Package FrameBuilder
Log: Unloading: Package RahnemBrushBuilders
Log: Unloading: Package ExtendedBuilders
Log: Unloading: Package TarquinBrushBuilders
Log: Unloading: Package UnrealEdEx
Log: Unloading: Package CaroneElevatorSet
Log: Unloading: Package TarquinExtrudeBuilder
Log: Unbound to WinDrv.dll
Log: Unloading: Package WinDrv
Log: DirectDraw End Mode
Log: Flushing cache
Exit: DirectDraw released
Exit: Windows client shut down
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: Unbound to SoftDrv.dll
Log: Unbound to XOpenGLDrv.dll
Log: Garbage: objects: 28460->0; refs: 0
Exit: Object subsystem successfully closed.
Exit: Exiting.
Exit: Allocation checking disabled
Log: Log file closed, 07/10/23 15:39:35
