class RandomCarcassProxy extends DeusExPickup; var Mesh Mesh2; var Mesh Mesh3; // ------------------------------------------- // Stores the information from a RandomCarcass // ------------------------------------------- function InitFor(RandomCarcass aCarcass) { local int i; Mesh = aCarcass.Mesh; Mesh2 = aCarcass.Mesh2; Mesh3 = aCarcass.Mesh3; for(i = 0; i < ArrayCount(aCarcass.MultiSkins); i++) { MultiSkins[i] = aCarcass.MultiSkins[i]; } }