//========================================= // ComputerNodeDistributor //========================================= class ComputerNodeDistributor extends KeyPoint; var() string NodeName; var() string NodeDesc; var() string NodeAddress; var() Texture NodeTexture; function PostBeginPlay() { local Computers aComputer; if(Event == '') return; foreach AllActors(class'Computers', aComputer, Event) { aComputer.SetPropertyText("ComputerNode", "CN_UNATCO"); aComputer.SetPropertyText("NodeInfo", "(nodeName=\"" $ NodeName $ "\",nodeDesc=\"" $ NodeDesc $ "\",nodeAddress=\"" $ NodeAddress $ "\",nodeTexture=Texture'" $ NodeTexture $ "')"); } }